This is the second part of the third of four volumes associated with the Hercules Project, all arising from the 2013 and 2017 conferences, with some additional commissioned chapters. These volumes are to appear in the Brill series Metaforms: Studies in the Reception of Classical Antiquity over 2020 and 2021. The Modern Hercules follows on chronologically from the Exemplary volume, and is a companion to the Performed volume, covering Hercules’ appearances in various media from the nineteenth century to the present day. It considers screen adaptations of the hero, from the TV-screen to the cinema-screen to the video-game screen. Part 1 considered literature, children’s literature and political discourses.
Overview of contents with links to abstracts
PART 2: From Image to Screen
Modes of Reception
For the Younger Viewer?
Eran Almagor, Asterix as the New Hercules? The Twelve Tasks of Asterix
Ayelet Peer, The Labours of Hercules-Sama
Patricia Salzman-Mitchell and Jean Alvares, Hercules’ Self-fashioning on Screen: millennial concerns and political dimensions
†Alix Beaumont, ‘Through a Glass Partly’ Reflections of Hercules in Video Games: the mythodiegesis of depictions of Hercules in video games, and their groundings in medium and textual requirements and contexts
From Graphic Novel to Blockbuster Film
T.H.M. Gellar-Goad, Sex and Gender, Race and Orientalism in Steve Moore’s Hercules Comics